![]() ![]() We're here to make a community of fans and super-fans, and have them enjoy our game." It's easy to set up a system whereby we can extract money out of people, but we don't want to do that. We're fervent believers that to have a successful game as a service, it's all about the long-term, about respecting the community and offering trust, basically. "The easiest way of doing that is telling you what we don't sell - and what we don't sell is competitive advantage. "We're not allowed to talk about the specifics of monetisation - but we can talk about the philosophy that's underpinning what we're doing," says Morrish. How exactly it's going to back up its good intentions remains to be seen, but Slightly Mad is at pains to point out it's learnt from some of the more cynical free-to-play games on the market. That's a mantra that World of Speed is keen to stick to in its adoption of a free-to-play model - the very notion of which has become toxic to so many traditional gamers. We don't get anywhere by screwing people over." We can sleep safely at night knowing that we've done the right thing. The way that we structure these things is that we're fully open with the community - there has been no impact, and there are no conflicts going on. "Project Cars is still underway - and we have a target in mind. "It's one of the realities of running a development studio," says Morrish. The point has been laboured on Slightly Mad's own forums, where the development of Project Cars - as with all crowd-funded games - takes place with a degree of transparency. In fact, because this is a more traditionally funded game with a developer/publisher model, some of the learning we've had has gone into the underpinning, so both projects have benefited." There's been no money on the crowdfunding side of Project Cars go towards this game. "There is no cross-over between the two games in terms of the way that they're financed. "It's something that's been pointed out before," explains World of Speed's producer Pete Morrish. My.com is calling its own brand of F2P 'free-to-compete' - a cute way to acknowledge it's not out to scalp players. ![]() It gets the blood boiling, perhaps, if you've seen the original release date for Slightly Mad's crowd-funded racer sail past while it announces a partnership with a publisher rich with money - and if you're one of the investors in an at times confusing scheme, you might be wondering where exactly your money's gone to. World of Speed, a free-to-play, massively multiplayer team-based racer that's being brought to market with the help of newcomers My.com, doesn't quite get the heart thumping in the same way Project Cars does. While details about the next project from Slightly Mad Studios are unknown, the studio was acquired by Codemasters in 2019 and then was subsequently acquired by EA last year.Slightly Mad Studios, the racing game developer renowned for its team's work on GTR2 and the sadly short-lived Shift series, is making one of the most exciting new entries in the genre - one that promises to challenge the duopoly of Forza and Gran Turismo and a game that looks achingly, at times shockingly beautiful. Another Slightly Mad Studios game, Fast & Furious: Crossroads, was delisted back in April. However, the mobile game Project Cars Go shut down seven months after its release in March 2021. The latest iteration of the series, Project Cars 3, remains unaffected. Furthermore, players will still be able to enjoy the games in their totality as the multiplayer servers will stay up. While the games will soon be unable to be purchased digitally, physical copies of them will still exist. That doesn't mean that Project Cars and its sequel will be gone forever. VtWEow5jao- Project CARS August 22, 2022 The studio continued, “We remain focused on making the best sim racing titles, and as mentioned previously, we look forward to sharing more on the next Slightly Mad project when the time is right.”Īn update from the Slightly Mad Team on #ProjectCARS and #ProjectCARS2. ![]()
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